Steve Orlando’s Marauders #10-12—Annotated!
Credits: Steve Orlando writes; Eleonora Carlini draws; Matt Milla colors; Travis Lanham letters; covers by Peach Momoko (#9-10) and Kim Jacinto (#11-12).
This is the final of three annotated entries on the recently ended Marauders volume 2, a whirlwind of cosmic and timey-wimey adventure that perhaps tried to do too much in too little time and space (ironically enough!)—but should provide plenty of worthwhile fodder for further mutant adventures.
The first entry annotates issues #1-5; the second covers issues #6-9.
Here, we look at the wrap-up to the title’s main story, about the human/mutant Threshold society—which also, oddly enough, contains the seed of the origin of Krakoa itself! Unfortunately, without the rest of this gonzo deep-time history, it’s very unclear what the storytellers were trying to achieve with Threshold. Seriously, given the ease with which Mars was terraformed… why not just give them a whole new planet, which they can verify isn’t already home to indigenous life and won’t be open to damaging time paradoxes. Perhaps there was a plan here, but for the foreseeable future, we just won’t know.
That said, whatever your feelings about this title, no one can deny our storytellers here took big swings and wild risks to do something different. In an industry where nothing is ever guaranteed, they took bold moves to see how far they could get before the corporate guillotine fell. If the series wasn’t for you, hopefully, you didn’t sink much, if any, cost into it—and if you still like X comics years down the line, who knows, maybe someone will take some of the most interesting material laid out here and give it another go in a story that can run its course. Sometimes, it never happens, but if it feels relevant to the right creator, the raw story stuff from prior runs does get told, even if it’s piecemeal, by different creators over time. That is just the biz.